‘I Couldn’t Find A Sound Effect For It’: The Weird And Honestly Shocking Story Behind How Dune’s Sound Designer Created The Giant Sandworm
Film

‘I Couldn’t Find A Sound Effect For It’: The Weird And Honestly Shocking Story Behind How Dune’s Sound Designer Created The Giant Sandworm



Denis Villeneuve’s Dune movies are true sights to behold. That’s due to the efforts of Villeneuve and his collaborators, as they meticulously worked to bring Frank Herbert’s vision to life. Among the key elements of the films are the much discussed (and explained) gigantic sandworms, which are as intimidating to see as they are to hear. On that latter front, the creatures make a distinct noise whenever they appear and consume pretty, and the film’s sound designer revealed the weird and honestly shocking story behind crafting the noise.

Sound designers and editors have tedious tasks, and that’s especially true when it comes to the Dune films, which feature creatures that don’t exist. With that, the crew must formulate sounds for them and do so in a myriad of ways. Veteran sound editor Mark Mangini, who won an Oscar for Best Sound for his work on the first film, shared insight into the sandworm sound with Avid Technology. It turns out he couldn’t find a natural sound to represent the moment a worm sucks up something, so he took matters into his own hands:

This is the maw of the worm, right? And Denis always liked to tell us that the worm was 400 meters long and like, four stories high, and he wanted to hear the driest suction pulling them down into its belly. And I couldn’t find a sound effect for that. And, as is often the case, the easiest way to do it is to do it yourself. So I took a little lavalier mic, maybe like the one I have on, and I just did this [acts as if mic is going down his throat and makes sound]. And I dropped the lavalier mic down my mouth, and that’s how you get this.



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