‘Fool’s Errand.’ Until Dawn Is Not A Direct Adaptation Of The Video Game. Now We Know Why.
Film

‘Fool’s Errand.’ Until Dawn Is Not A Direct Adaptation Of The Video Game. Now We Know Why.



‘Fool’s Errand.’ Until Dawn Is Not A Direct Adaptation Of The Video Game. Now We Know Why.

Adapting a video game is not the same as adapting a novel, a short story, a TV show, a stage musical, or anything else. When a game is made as a movie or series, it changes the relationship between the material and the audience: the role is distinctly changed from active to passive. It’s a complication that has plagued if not outright doomed a number of productions in the past, but in the writing of Until Dawn, screenwriter Gary Dauberman recognized the potential pitfalls of the process, and he found a specific way to navigate around them.

Last weekend, I had the chance to sit down with Dauberman and director David F. Sandberg during the Los Angeles press day for Until Dawn, and I began the interview asking about the process bringing the game to the big screen – specifically acknowledging the screenwriter’s history with multiple Stephen King films (namely IT, IT: Chapter Two, and Salem’s Lot). One of the key challenges he faced was the fact that the source material was created with the intention of being akin to an interactive horror movie, so trying a one-to-one adaptation was simply never going to be feasible. Said the filmmaker,

Well, I think, just setting the Stephen King stuff aside, where you’re taking a bunch of words in the mental [image], the game is so cinematic already, so doing just a direct adaptation of that I felt was kind of a fool’s errand because the performances are great. The directing’s great. It’s its own thing. So the challenge then became, ‘Ok, well how can you do it if you’re not gonna do that?’



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